Jared Everitt

Developer & Content Strategist

For five years I ran content strategy for SocksIRL, part of a YouTube network with over 10 million subscribers, where the videos I edited earned more than a billion views. Those decisions ran on software I built: a full-stack analytics platform in Python, SQLite and React that flags breakout videos, maps the competitive set as a node-edge graph, and applies an LLM analysis layer to find repeatable patterns. Computer science degree from UW-Madison.

  • 1B+views across videos I edited
  • 1Msubscribers gained by a new channel in 5 months
  • 100M+views in a single month, multiple times
  • Universal Pictures
  • Warner Brothers
  • Paramount Pictures
  • HBO Max
  • Nickelodeon
  • Legendary Entertainment
  • Blumhouse
  • NASCAR
  • YouTube Shorts
  • TikTok
  • Instagram Reels

Technical projects

Viewership Dynamics Model

Python · SQLite · React

I spent five years on content strategy for SocksIRL, which mostly meant staring at retention graphs trying to figure out why one video worked and a nearly identical one didn't. YouTube Studio is good at telling you what happened. It's much worse at telling you why, and it has no opinion at all about who you should be measuring yourself against.

So I built the Viewership Dynamics Model. There are two parts: a network model that finds a channel's real competitive set, and a retention model that breaks down where and why viewers leave.

Read how it works Show less

Modeling a channel's competitive network

Ranking channels by subscriber count is close to useless here. The 10-million-sub channel in your category might share almost nothing with your audience.

Instead I pulled recent video titles from public feeds for about 100 channels, turned each channel into a TF-IDF vector built from its name and upload titles, and compared them with cosine similarity. Any given channel only touches a small slice of the total vocabulary, so I stored the vectors as sparse hash maps.

With 97 channels that's 4,656 pairwise comparisons. The pass is O(n²), which would matter at real scale and doesn't matter at this one.

The similarity scores became a weighted graph. My first version drew every edge and produced a mess basically, so I moved to an adjacency list and kept only the four strongest edges per node. Rather than hardcode a cutoff, I set the threshold at the 75th percentile of the actual similarity distribution, which lets the graph adapt to whatever dataset it's handed instead of assuming one number works everywhere.

Communities come from label propagation: every node starts with its own label and repeatedly adopts the strongest weighted label among its neighbors. The algorithm can land on different valid answers, so I capped iterations and broke ties deterministically.

The result is what I was actually after. The biggest creator in a category is almost never your most useful comparison. The useful one is whoever is already making content for the same audience.

Reading retention curves as sequences

The retention side ingests 46 real YouTube Studio exports covering roughly 445 million views and 36,800 individual curve points, including overall retention, subscribers vs. non-subscribers, new vs. returning, and loyalty tiers.

I treat each curve as an ordered sequence and derive hook strength, steepest drop, rewatch spikes, loop behavior, and gaps between audience segments. Finding the worst stretch of a video turns out to be a maximum-subarray problem.

I also compute a position-wise median curve across the whole catalog. Median rather than mean, because Shorts routinely break 100% retention through looping (sometimes, like 300%).

The clearest example it surfaced was a 21-million-view short that held about 75% of viewers through the video, then dropped 29 percentage points around the 94% mark. By every dashboard metric, that video is a win. The curve says viewers were leaving at the final transition instead of looping back into the opening, which is a fixable ending on a video that already worked.

The network model tells you who to compare against. The retention model tells you whether your problem is the hook, the pacing, the sponsor read, or the last two seconds. I was running this while the network was doing over 100 million views a month. Every conclusion traces back to a specific channel, video, or segment. Everything is a calculated decision.

YouTube Studio overview for a selected period: 119.4M views, 1.8M watch hours, and 245.3K subscribers gained.

Featured work

Everything below was made for the Socksfor1 network (10M+ subscribers across its channels). My role is tagged on each video.

Shorts

The shorts were mine end to end: scripted, edited, and often filmed by me.

Would you go to the deepest hotel for a mystery prize?

21M+ views

  • Scripted
  • Edited

Scripted and cut end to end.

Watch on YouTube

I Regret Making Five Nights at Freddy's

63M+ views

  • Scripted
  • Edited
  • Recorded

My best-performing short and my own concept: written, cut, and shot by me.

Watch on YouTube

Making Minecraft In Real Life Day 4

39M+ views

  • Scripted
  • Edited
  • Recorded
Watch on YouTube

FNAF 2 Cast watched my video

37M+ views

  • Scripted
  • Edited
  • Brand partner

Official Universal Pictures partnership for the FNAF 2 theatrical release, featuring the film's cast.

Watch on YouTube

Longform

Longform was a team effort, with dozens of people on the biggest productions. I didn't edit these end to end; my specific role is listed on each video.

Worlds Most Isolated Hotels

10M+ views

  • Review
  • Planning

I reviewed this video and helped plan its structure. I did not edit it.

Watch on YouTube

World's Weirdest Hotels

10M+ views

  • Structure editing
  • Review

Shaped the video's structure and pacing through edit reviews and planning.

Watch on YouTube

I made the Backrooms in Real Life

6M+ views

  • On-site production
  • Filming

Production assist and recording on a real-world Backrooms set.

Watch on YouTube
  • Five Nights at Freddy's in Real Life

    • Editing
    • On-site production

    Edited a section of the final cut, recorded on-site, and ran review rounds in Frame.io.

    66M+ views

    Watch on YouTube
  • Five Nights at Freddy's 2 in Real Life

    • On-site production
    • Filming

    Production assist on a full-scale, real-world FNAF 2 build, on-site through the shoot.

    31M+ views

    Watch on YouTube
  • I made Minecraft in Real Life

    • On-site production
    • Shorts

    On-site recording and production assist, plus companion shorts.

    7M+ views

    Watch on YouTube
More of my work 84 more videos

The full portfolio comes to 93 videos with over 1B combined views and 33M combined likes. These are the rest, beyond the featured work above. Roles are noted where specific.

  • I Made A Backrooms Game in Real Life4.2M viewsEdited, filmed
  • The Entire Backrooms Made In Real Life3.9M viewsEdited, scripted, filmed
  • Making The Backrooms In Real Life Day 57.1M viewsEdited, scripted, filmed
  • Building the Backrooms in Real Life1.7M viewsEdited, scripted, filmed
  • Backrooms Entity in Real Life1.3M viewsEdited, scripted, filmed
  • Making The Backrooms In Real Life Day 45.7M viewsEdited, scripted, filmed
  • Making The Backrooms In Real Life Day 31.7M viewsEdited, scripted, filmed
  • Making Backrooms Entities In Real Life17.3M viewsEdited, scripted, filmed
  • Making The Backrooms In Real Life Day 18.9M viewsEdited, scripted, filmed
  • I Brought Freddy To The FNAF 2 Movie13M viewsEdited, filmed
  • Toy Freddy Unboxing Five Nights At Freddy's19.3M viewsFilmed
  • Meeting the FNAF 2 Movie cast #UniversalPartner19.4M viewsEdited, scripted
  • Making Five Nights At Freddy's 2 Day 727.9M viewsEdited, scripted, filmed
  • Five Nights At Freddy's Animatronic Unboxing7.9M viewsEdited, scripted, filmed
  • Making Five Nights At Freddy's 2 Day 610.7M viewsEdited, scripted, filmed
  • Making Five Nights At Freddy's 2 Day 512.9M viewsEdited, scripted, filmed
  • Making Five Nights At Freddy's 2 Day 49.8M viewsEdited, scripted
  • Making Five Nights At Freddy's 2 Day 38.9M viewsEdited, scripted
  • Making Five Nights At Freddy's 2 Day 237.5M viewsEdited, scripted
  • Making Five Nights At Freddy's 2 Day 18.3M viewsEdited, scripted
  • Surviving The Most Dangerous Cat Island for 24 Hours9.6M viewsVideo review, no editing
  • Real Five Nights At Freddy's Springtrap14.9M views
  • Real Minecraft Iron Golem26.1M views
  • I Almost Went To Jail For Making Minecraft21.2M views
  • Minecraft In Real Life Made Me Bankrupt1.9M views
  • I Made a Minecraft Village6M views
  • Making Minecraft In Real Life Day 518.4M views
  • Making a Minecraft Enderman14M views
  • Minecraft Boat In Real Life7.2M views
  • I Bought Real Minecraft Villagers7.2M views
  • Real Minecraft Dog Bloopers953K views
  • Making Minecraft In Real Life Day 312.3M views
  • Making Minecraft In Real Life Day 27.3M views
  • Minecraft Armor In Real Life1.4M views
  • What's The Best Minecraft Sign?818K views
  • Making Minecraft In Real Life3M views
  • Real Life Minecraft Villager1.7M views
  • I Went Broke Building FNAF20.2M viewsEdited, shot
  • I Made FNAF In Real Life33.2M viewsEdited, shot
  • World's LONGEST Hole in One!5.8M viewsProvided the editor many revisions to improve retention
  • who is the STRONGEST Cartoon Character?5M views
  • I played pokemon for 24 hours straight5.9M viewsEditing revisions and in-game clips
  • Minecraft but all the BLOCKS are GIGANTIC!2.5M views
  • Minecraft but The END is the OVERWORLD!2.2M views
  • Minecraft but you CONTROL SIZE4.1M views
  • Is This CAKE or FAKE?! (99.9% FAIL)26M viewsProvided and arranged the clips to maximize retention, plus several revision rounds with the editor
  • I Found the FASTEST CAR in Roblox...18.9M viewsEditing and production revisions
  • minecraft's most EFFICIENT bridge!4.2M views
  • what if MINECRAFT had REALISTIC PHYSICS?5.3M views
  • Everything NEW in Minecraft 1.19 Update!1.8M views
  • Minecraft but it's CAKE or FAKE...11.4M views
  • I Found The Most DANGEROUS ANIMALS In The World...20.7M views
  • The FASTEST Staircase in Minecraft9M viewsEdited, set up the world in-game, and revised
  • How Many KINDERGARTENERS Would it Take to KILL YOU...22.8M views
  • I Found The RICHEST PEOPLE IN THE WORLD...9M views
  • What If You Stopped Blinking FOR 2 WEEKS...10.1M views
  • What If Every Planet Was as Close to us as The Moon Is...19.7M views
  • infinite water source with one bucket?10.8M views
  • new FASTEST way to MINE?10.4M views
  • triangle in vanilla minecraft?9.8M views
  • CAKE OR NOT CAKE? (99% FAIL)16.3M views
  • CAKE OR FAKE...? (99% FAIL)12.2M views
  • Best of SockShorts - 20217.6M viewsEdited, revised, made thumbnails, and set up worlds in-game for almost every clip; just me and the creator ran the channel at the time
  • This drawing NEVER ENDS6.2M views
  • I installed the CRAZIEST MOD8.6M views
  • the INESCAPABLE cage?9.4M views
  • Best of SockShorts - June 20216.3M views
  • new RAREST mob in minecraft?4.8M views
  • circle in minecraft?5.6M views
  • the strongest armor in minecraft5.7M views
  • ultimate mob iq test7.8M views
  • Minecraft Logic doesn't make any sense6.8M views
  • Best of SockShorts - May 202115.3M viewsEdited, set up worlds in-game, made the thumbnail, and strategized; just me and the creator ran the channel at the time
  • can you escape the island?4.7M views
  • can you make sand float?6M views
  • how high can you fall?5.6M views
  • the best logic ever4.7M views
  • infinite house loop5.9M views
  • Minecraft Logic is nonsense17.9M views
  • can you solve this puzzle?6.7M views
  • the impossible door5.9M views
  • can you escape a bedrock cage?6.2M views
  • Minecraft Logic doesn't make sense18.1M views
  • how kfc gets their chicken10.6M views

Brand partnerships

Official brand-partner and sponsored content across the network's channels.

  • Universal Pictures
  • Warner Brothers
  • Paramount Pictures
  • HBO Max
  • Nickelodeon
  • Legendary Entertainment
  • Blumhouse
  • NASCAR
  • Minecraft (Mojang Studios)
  • Opera GX
  • Night Media

Case studies

How the partner work actually ran, from idea to result.

Universal Pictures

Ten minutes with a film cast

Days after wrapping one of the channel's biggest set builds, the creator had ten minutes with the cast of a major Universal Pictures release: Matthew Lillard, Mckenna Grace, and Josh Hutcherson. Everyone else was shooting standard interviews. We wanted something for the fans.

The idea. I adapted a concept I had already run on the channel, subscribers design a character and an artist draws it, into the moment: turn the three actors into characters drawn in the film's style.

The collaboration. We brought in the artist Itelldraw for the three portraits, revealed to the cast in the meeting's final two minutes.

The execution. I cut the rough pass the same day, then the creator and I built a 30-second storyline with the cast's reactions as the payoff, structured for shorts retention.

The result. Within 10 hours, to our knowledge, the most viewed cast reaction content for the film on YouTube. Now past 19M views.

NASCAR

Exclusive access at the track

For a NASCAR campaign, the channel got exclusive access to a racetrack. We built the sponsored short the same way we built our own content: a curiosity hook about a million-dollar race car, the same pacing as the channel's shorts, and the partner integrated into the video itself.

Warner Brothers · Legendary Entertainment · HBO Max

Three shorts for a film campaign

For the studios' Minecraft film campaign, working with Night Media, we produced three sponsored shorts. I recorded footage, arranged the voiceover, and ran several revision rounds directly with the agency. Footage I recorded was also used in a video published on Minecraft's official TikTok.

What I do

Production

  • Ideation and packaging. Pitched concepts one-on-one with the creator. Most video ideas ran through me or a small core team.
  • Shortform end to end. Scripting, editing, and publishing across YouTube Shorts, TikTok, and Instagram Reels.
  • On-site production. Filming, multi-cam shoots with 16+ cameras, and structured review rounds.
  • Audience analytics. Retention, swipe-through, and outlier research in YouTube Studio.
  • Premiere Pro
  • After Effects
  • Photoshop
  • Frame.io
  • Notion
  • YouTube Studio

Development

  • BS in Computer Science, University of Wisconsin-Madison, 2019-2022.
  • Viewership Dynamics Model. A full-stack analytics app: a relational SQLite schema for channel data, outlier detection to flag breakout videos, a node-edge graph of the competitive landscape, and an LLM analysis layer.
  • Premiere Pro automation extensions that automate cut, trim, and sequence assembly in a high-volume pipeline.
  • Python
  • Java
  • C
  • C++
  • JavaScript
  • SQL
  • React
  • React Native
  • Three.js/WebGL
  • HTML/CSS

About

I started managing YouTube channels in 2021, while I was finishing my computer science degree at UW-Madison. The first channel I ran went from zero to a million subscribers in five months. I spent the next five years turning shortform into a repeatable system for the Socksfor1 network: pitching ideas directly with the creator, writing, editing, filming on-site, and reading analytics to figure out what actually works.

Alongside production, I built internal tools for the team: Premiere plugins that automate repetitive editing tasks, and a research app for comparing retention and swipe-through across videos.

I'm based in Charlotte, NC.

Jared Everitt

Contact

I'm looking for content lead roles, producer roles, or creative tooling roles where my production background and CS degree overlap.

[email protected]
Contact